www.rebootdata.net/destructive-online-activity-and-computer-games
The connection between psychology and computers is a crucial point for innovative design and user-centered technology. It’s also a place where many unintended injuries to people happen. That’s why we need psychologists to play a bigger role in tech development–particularly given that many technology companies change human behavior at scale and profit from behavioral changes, and generally embrace scientific innovation.
In the past, data collection in psychological research was based on two basic methods: laboratory experiments and surveys [1]. The former study a particular aspect in a controlled, small setting, while the latter examine larger behavior with self-report surveys or (potentially structured) interviews. Both have inherent limitations.
Computers can, however, store and analyze large amounts of data at a high speed and in ways that traditional methods aren’t able to. This makes them powerful tools for psychologists, opening up an entirely new field of study. For example, a new field called Psycho(neuro)informatics is emerging that merges psychology and computer science to develop models of human brains and intelligence. This requires a team composed of psychologists with expertise in the domain and computer scientists with the expertise required to create large-scale systems, manage and analyze data.
However, until recently, there was little collaboration between these fields. For instance, Google directors have been more inclined to study computer and computational science (29 percent studied it) in comparison to psychology (less than 2percent). This has resulted in the absence of psychology within the top management of tech companies, which has the result that a large number of tech products do not consider psychological aspects.
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